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<p>Dear Eelco:<br>
</p>
You wrote:<br>
<br>
<blockquote type="cite"
cite="mid:848A1D7C-448B-4741-A8FE-942FD09E72DA@grimmaudio.com">
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<div>It should work like this: in the browser, -16 LUFS will be
the target level. Programs that are softer will sound softer.</div>
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<br>
<br>
I wish we had a better word for defining this behavior. I've been
calling this feature "no upward normalization" or "downward
normalization only". <br>
<br>
<br>
<br>
<br>
<blockquote type="cite"
cite="mid:848A1D7C-448B-4741-A8FE-942FD09E72DA@grimmaudio.com">
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<div> In the app -23 LUFS can be the target level and all
content (soft and loud) will be normalized. </div>
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</blockquote>
<br>
What about the unlikely situation of material with a PLR greater
than 23? That's the case for some very highly dynamic movie
scores in surround.<br>
<br>
<br>
Bob<br>
<br>
<br>
<div class="moz-signature">-- <br>
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<pre class="moz-signature" cols="80"><font face="Courier">
If you want good sound on your album, come to
Bob Katz 407-831-0233 </font><font face="Courier">DIGITAL DOMAIN MASTERING STUDIO
Author: <b>Mastering Audio </b></font><font face="Courier">
<a href="http://www.digido.com/">Digital Domain Website</a>
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