<div dir="ltr">Nice. Norm-L would be a fun project for Apple engineers to sink their teeth into. I've been shouting this solution to people whenever they start bickering over what is the best target level. The best target level is the one the listener chooses with his volume control. That's where we want to get to and a floating point audio path removes the biggest engineering hurdle to getting there.</div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, May 30, 2017 at 3:31 PM, Grimm | Eelco <span dir="ltr"><<a href="mailto:eelco@grimmaudio.com" target="_blank">eelco@grimmaudio.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi all,<br>
<br>
I just got this very encouraging message from Buddy after I sent him the recommendation report:<br>
<br>
"We had already been talking about how to improve our loudness normalization experience—this will be very helpful. I’m very interested in using the album values and evaluating the results. One of the other ideas we were looking at was to use a range of loudness values rather than a single target."<br>
<br>
That sounds like norm-l !!!<br>
<br>
Kevin and I had a beer with Buddy in Berlin and we mentioned that with floating point, norm-l would be easy to implement. Who knows...<br>
<div class="HOEnZb"><div class="h5"><br>
Cheers,<br>
Eelco<br>
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