<div dir="ltr">Yes, that's the direction we need to head. That's what our MLA whitepaper is asking for.<div><br></div><div>As an aside, a couple years ago I did some design work for commercial mic preamps and found that analog control of amplifier gain is not often a win. The best solution is often just to make a nice quiet constant gain amplifier, connect to a quality ADC and do all your level control digitally. I'm pretty sure the same would apply to headphone outputs for portable players.</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Mar 2, 2016 at 3:27 PM, Grimm | Eelco <span dir="ltr"><<a href="mailto:eelco@grimmaudio.com" target="_blank">eelco@grimmaudio.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Kevin,<br>
<span class=""><br>
> Eelco I think I understand what you're saying and it would be great if there were more systems where normalization adjusted the final volume for the setting (regardless of whether that's an analog or digital control). An alternative, as Bob points out, is to use floating point or other high dynamic range audio path. To my knowledge none of this exists for portable devices.<br>
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</span>Not yet no. But I know at least one initiative that will be cross platform (including iOS and Android) and supports this behavior, both for streaming and local files. Let's hope we can eventually all head in that direction...<br>
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Cheers,<br>
Eelco</blockquote></div><br></div>