[MLA] Tidal...
Grimm | Eelco
eelco at grimmaudio.com
Wed Jul 5 22:47:41 CEST 2017
Hi Ian,
> Fantastic news, Eelco !
Yes... :-)
> I’m updating my online loudness infographic today,
In your infographic, please keep Tidal at their current level for the moment: track normalized at -16 LUFS, not on by default. This -14 LUFS album normalization + on by default stuff is confidential.
> funnily enough - am I right that TIDAL allows peaks up to 0 dBFS, including ISPs if they’re “in" the original audio ?
Tidal does not apply any positive gain, not now and not in the future.
> And out of interest, presumably the players pass 32-bit float to the host OS, which then has responsibility for dither ?
To be honest I have no clue about that part of their processing. I would think the iOS sound API offers 32 bit float communication since the whole OS is in floating point domain. But I just don't know, I never made an iOS audio app.
Cheers,
Eelco
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