[MLA] Tidal...

Grimm | Eelco eelco at grimmaudio.com
Wed Jul 5 22:47:41 CEST 2017


Hi Ian,

> Fantastic news, Eelco !

Yes... :-)

> I’m updating my online loudness infographic today,

In your infographic, please keep Tidal at their current level for the moment: track normalized at -16 LUFS, not on by default. This -14 LUFS album normalization + on by default stuff is confidential.

> funnily enough - am I right that TIDAL allows peaks up to 0 dBFS, including ISPs if they’re “in" the original audio ?

Tidal does not apply any positive gain, not now and not in the future.

> And out of interest, presumably the players pass 32-bit float to the host OS, which then has responsibility for dither ?

To be honest I have no clue about that part of their processing. I would think the iOS sound API offers 32 bit float communication since the whole OS is in floating point domain. But I just don't know, I never made an iOS audio app. 

Cheers,
Eelco


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